💣 Sea Mines
Draw a card, pray it is not a mine. Dodge, cancel, steal — the last diver wins.
A deep-sea dive in a cursed minefield. Every turn you draw a card from the pile. Somewhere in there lurk Sea Mines 💣. Draw one without a Diver 🤿 and you blow up — you are out! The last diver afloat wins.
Your turn
• Play as many action cards as you like (or none), then you MUST draw the top card of the pile. That ends your turn.
• Drew a mine? A Diver in your hand defuses it. Then you secretly slide the mine back into the pile — on top, at the bottom or anywhere between. Nobody sees where.
Reaction window
• After every action card there is a short window (a few seconds). Anyone holding “No!” 🙅 can cancel the action — even if it is not their turn.
• “No!” can be cancelled by another “No!”, and so on. An odd number of “No!” cancels the action, an even number lets it through.
• Everyone can tap “Let it go” to skip the wait.
Cards
• ⚓ Anchor — end a turn without drawing.
• 🦑 Kraken Strike — end your turns without drawing; the next player takes 2 turns in a row. If you owed several turns, the number is doubled!
• 📡 Sonar — secretly look at the top 3 cards.
• 🌀 Whirlpool — shuffle the pile.
• 🍾 Message in a Bottle — pick a player; they choose which card to hand you.
• 🙅 No! — cancels any action (even another No!). Play it only in the reaction window.
• 🐡🐠🐟🦞🐙 Fish — useless alone, but two identical fish steal a random card from a player of your choice. Three identical fish: name a card — if they have it, it is yours.
Deck
• Mines = players − 1. Everyone starts with one Diver and four other cards, a few more Divers wait in the pile.
Timer
• If your turn timer runs out, you draw automatically. Players who are offline are skipped by the host with the “do not wait” button.