🎭 Intrigue
Claim any character, bluff boldly, call out liars. The last one with influence wins.
Everyone gets 2 secret character cards (your influence) and 2 coins. Lose both cards and you are out. The last player with influence wins.
Your turn — pick one action
• Income: +1 coin. Nobody can stop it.
• Foreign aid: +2 coins. Anyone may block it by claiming the Tycoon.
• Coup: pay 7 coins, the target loses an influence. It cannot be stopped. With 10+ coins a Coup is mandatory.
• Or claim a character and use its power — you do not have to actually hold that card!
Characters (3 copies each)
• 💰 Tycoon — tax: +3 coins. Blocks foreign aid.
• 🗡️ Mercenary — pay 3 coins: the target loses an influence.
• 🏴☠️ Pirate — steal 2 coins from a player. Blocks stealing.
• 🕊️ Diplomat — draw 2 cards from the deck and keep the best. Blocks stealing.
• 🛡️ Bodyguard — blocks the Mercenary.
Challenges
• Anyone can challenge a claim — and a block too.
• If the claimer really has the card, they show it, shuffle it into the deck and draw a new one. The challenger loses an influence.
• If it was a bluff, the bluffer loses an influence and the action fails (the Mercenary gets the 3 coins back).
• No answer before the timer runs out counts as “Allow”.
Keep a straight face — the best liar wins!